- 27.01.2017 04:15 January 27, 2017Novadrone and Lorikeets01
- "...self-sufficiency is not a new idea—communities survived for centuries before there even was a grid... December 7, 2016"...self-sufficiency is not a new idea—communities survived for centuries before there even was a grid from which to disconnect..."https://www.fastcoexist.com/3065412/fast-cities/the-future-of-neighborhoods-five-projects-that-show-how-well-live Residential life could soon be changing. […]
- 23.09.2016 23:50 September 23, 2016Monowheel test at MakerSpace & Company
- Oz gets moving on IoT stuff...
http://www.itnews.com.au/news/australia-gets-an-industry-body-for-iot... July 20, 2016Oz gets moving on IoT stuff...http://www.itnews.com.au/news/australia-gets-an-industry-body-for-iot-431057?utm_source=desktop&utm_medium=twitter&utm_campaign=share Government, tech giants, telcos on board.
- Here's a great example of something that can easily be done with a mouse and screen on a normal computer... April 23, 2016Here's a great example of something that can easily be done with a mouse and screen on a normal computer but having something chunky and tangible made fit for purpose makes for a different musical experience.https://youtu.be/9XMfKYVu_fg Crazy Synthesizer Demo […]
- 27.01.2017 04:15 January 27, 2017
Monthly Archives: May 2012
I’m messing with Kinect in TouchDesigner. I promise a 2 -player version tomorrow. Just wasn’t anyone still awake to share with 🙂
The right hand’s Z location in world space controls the size of the colour patch but the x y location is tracked in screen space so it stays consistent along the z axis (otherwise it would be in real-world distance vertically and horizontally which would change in terms of screen locations.)
The left hand moves up and down to change the hue; left and right to control value; forward and back to control saturation of the colour.It also works with two people.
At the moment, the left hand u and v locations are tracked relative to the screen but it would make more sense to have them relative to each player’s torso then the colour changes would be consistent for a gesture no matter where each player is at the time.